This was the subject of my architecture diploma:
I focused this study on the feelings I get while walking in abandonned factories, what they mean to me, the beauty I feel coming out of gloom and decay.
From the symbol of the disappearance of industry, from a place that is scary and gives you vertigo, I imagined a game site.
A game that could really be played here, and a simulation game which could be accessed on the net. The “real” game was meant to be played in the factory and in a new labyrinth, the “real” players meeting the “virtual” ones through computers.
The old factory, which used to produce matter, would have been a link towards the virtual world, a place that produces nothing tangible.